![]() ![]() The former will always, unquestionably align. ![]() Using different OpenGL transformations to move different vertices to the same place counts as inexact: The rasterizer will miss a few pixels and fill others twice. The errors may seem minuscule, but they invariably result in severe flickering along the cracks. This can happen if an inexact calculation is used, and vertices that should be the same end up in slightly different places. #NOSTALGIA SHADERS JAVA CRACK#Crack theoryĬracks occur in rasterizers like OpenGL when edges that should align don't match exactly. ![]() The lines that started to appear in between every block in the 1.5 snapshots and should be fixed in 1.5.1 were caused by texture coordinates overflowing their tile slightly in the rasterizer. Crack theory has been, is, and will still be applicable. Update: The cracks between 16x16x16 sections have existed for a long time, and still do. Note however that this might have performance penalties and Optifine is not supported by Mojang or this bug tracker. Optifine has some advanced settings that might fix this issue. Some users have also reported this issue to be reduced when changing the level of Mipmap under the Minecraft Video Settings (lowering to 0).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |